Collision detection is also a bit iffy and there are numerous occasions where you're blocked from walking over seemingly obstacle-free sections of ground. Still, visually things can get a bit murky, which sometimes makes it difficult to see exits. Jonathan Prye's omnipresent lantern is a nice touch, and the burning cross spell is often spectacular. The obvious sense of double deja vu permeates through the game like a recurring nightmare, and things really aren't helped by a lead character who looks more like Crazy Legs Crane than an 18th century witch hunter.īlair Witch 3's reliance on simplistic blasting action rather than any meaningful adventure means it's up to the graphics to Keep things interesting, and in fairness there are some notable effects. In this final installment of Take 2's budget trilogy, the entertainment factor disappears faster than the local children. Are we bored of Blair Witch yet? Of course we bloody well are.
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